AI Insights · Timothy · April 2022
Top 5 Hypercasual Games Performance in Saudi Arabia, Q1 2022
Discover the performance trends of the top 5 hypercasual games in Saudi Arabia during Q1 2022, with insights into weekly downloads, revenue, and active users.
Throughout the first quarter of 2022, the top 5 hypercasual games in Saudi Arabia showcased varied performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive overview of these applications on a unified platform.
Bus Simulator: Ultimate from Zuuks Games experienced a notable fluctuation in weekly revenue, peaking at approximately $763 in the week of January 24 and closing the quarter at around $657. The game saw a significant drop in weekly downloads from 17.3K in early January to about 9.5K by the end of March. Weekly active users mirrored this trend, decreasing from 71.4K in mid-January to approximately 46.7K at the end of the quarter.
Racing in Car 2021 by PSV Studio showed a mixed performance. Weekly revenue peaked at $684 in early January but declined to $326 by the end of March. Downloads fluctuated, with a high of 33.3K in the first week of January and a low of 11.7K in the final week of March. Active users saw a peak at 121.8K in mid-January but dropped to 88.1K by the end of the quarter.
Makeup Artist: Makeup Games from Beauty salon Studio saw a steady increase in revenue, reaching about $703 by the last week of March. Weekly downloads also climbed from 6.4K in early January to 10.9K by the end of March. Active users followed a similar upward trend, rising from 28K in January to around 29.7K by the end of the quarter.
Guitar: tabs, chords & games by MWM had modest weekly revenue, peaking at $441 in early January and ending the quarter at $309. Downloads remained relatively low, fluctuating between 1.1K in January and 311 by the end of March. Active users also showed a decline from 1.4K in early January to 444 by the end of the quarter.
Lastly, Snake.io - Fun Online Snake from Kooapps demonstrated robust performance. Weekly revenue showed consistency, peaking at $350 by the end of March. Downloads were impressive, starting at 75.3K in early January and maintaining strong numbers throughout, closing at 63.3K in the last week of March. Active users were particularly high, peaking at around 703.6K in mid-March and ending the quarter at approximately 671.2K.
For more detailed insights and data, visit Sensor Tower.